﻿
#define USE_DEBUG 

using UnityEngine;
using System;
using System.Collections.Generic;


//これは日本語です
////이 한 마디
#if RELEASE_BUILD

//发布的时候重载默认Debug
public static class Debug
{
    public static void Log(object message) { }
    public static void Log(object message, object context) { }
    public static void LogError(object message) { }
    public static void LogError(object message, object context) { }
    public static void LogException(Exception exception) { }
    public static void LogException(Exception exception, object context) { }
    public static void LogWarning(object message) { }
    public static void LogWarning(object message, object context) { }
    public static void DrawLine(Vector3 start, Vector3 end) { }
    public static void DrawLine(Vector3 start, Vector3 end, Color color) { }
}
#endif
    